Without a Voice 2.0! Full voice acting and more!


Hello everyone! I'm so excited to announce that Without a Voice 2.0 is live!

Thank you everyone so much for all the support! I'm so excited to share the wonderful voice acting everyone did.

Here is the voice cast for the game:

  • Cassidy - Shara Kirby
  • Elowen - Natalie van Sistine
  • Alexander - Justice Slocum
  • Additional Voices - Syon
  • Voice over production and casting by Studio Coattails.
  • Voice Director - Syon
  • Audio Engineer - Sawyer Pfledderer

The full change log will be below.

Please note that this update will break saves. If you wish to continue playing with your previous saves, you can do this by downloading the file named 'Without a Voice 1.0'.

Along with the 2.0 update, I'm happy to announce that the Without a Voice Kickstarter is now live!

https://www.kickstarter.com/projects/vnstudioelan/without-a-voice-blooming-edition

We have a lot of fun goodies there, including physical editions of the game, physical artbook, merchandise, and a chance to get artwork from the artist (me)!

Backing at any tier from the Digital Key tier upwards will also give you early access to the Blooming Edition! This will have 4 new short stories and a built-in artbook viewer. This key will be distributed as soon as the Kickstarter ends and payments are processed.

Thank you all so much for the support, everyone!

- adirosa

Changelog:

  • Full voice acting has been added to the game for spoken dialogue. Voice emphasis and individual voice sliders have been added to accommodate for this addition.
  • Greatly improved controller support, including new options and information on Help screen
  • All menus are reprogrammed to be more translation friendly.
  • Added new story to achievements screen.
  • Reformatted the options menus to accommodate for new options.
  • Replaced endings list with achievements.
  • Added achievements to Steam.
  • Added Steam Cloud Saves support.
  • Updated About pages.
  • Added version number to top-right corner.
  • Improved Log page.
  • Updated some illustrations.
  • Updated default title screen image.
  • Made adjustments to gallery image viewer.
  • Changed wording in content warning screen
  • Fixed minor typos and wording to match voice lines.
  • Added SFX for hovering over the easter egg on the main menu.
  • Removed click SFX.
  • Added dissolve transition between game menus.
  • Replaced broken URLs.
  • Updated Music Room to have a better appearance and changed song names to what is on the albums.
  • Fixed minor scripting errors and expressions to match voice lines.
  • Increased visibility of button hover states and new selected hover states to provide a better controller experience.
  • Changed the save data directory.
  • README added.
  • Created proper iconsets and updated the game icon across all locations.
  • Steam Deck support is improved.
  • Added native support for ARM Linux (arm64 / AArch64, armv7) — notably including Asahi Linux (arm64e / Apple Silicon).
  • Note for ARM Linux users: You will not be able to earn Steam achievements/trophies while running native ARM Linux builds of the game, as Valve currently only provides an x86_64 version of the Steamworks dynamic library for Linux (libsteam_api.so). If you run the x86_64 build of the game via a translation layer such as Box64 or FEX, Steam achievements/trophies should work as expected.

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